Battle Guidelines

These are the basic rules for battling. This is a good idea of how the battling system works, and how battle helpers do their job effectively.

Damage Types

 * Physical - Physical attacks include punches, weapons, and any Sacred/Spiritual Techniques that are stated to deal Physical damage.
 * Chi - Chi attacks include Techniques and any Sacred/Spiritual Techniques that are stated to deal Chi damage.
 * Magical - Magical attacks include spells and any Scared/Spiritual Techniques that are stated to deal Magical damage.

Damage/Stamina/Rush
Every attack in Prophica costs stamina or rush to use. The following is a list of the damage an attack deals and stamina/rush cost for that attack.
 * Punch/Kick - Power * 10, 10 Stamina, 1 Rush Count
 * Sword - Damage dealt dependent on equipped sword, 20 Stamina, 1 Rush Count
 * Gun - Damage dealt dependent on equipped gun, 20 Stamina, 1 Rush Count
 * Rookie Techniques - Power * 25, 25 Stamina, 1 Rush Count
 * Amateur Techniques - Power * 55, 50 Stamina, 2 Rush Count
 * Intermediate Techniques - Power * 120, 75 Stamina, 3 Rush Count
 * Professional Techniques - Power * 250, 100 Stamina, 4 Rush Count
 * Master Techniques - Power * 525, 150 Stamina, 5 Rush Count
 * Spells - See spell description
 * Sacred Techniques - Power * 1,250, 500 Stamina, 10 Rush Count
 * Spiritual Techniques - Power * 2,000, 750 Stamina, 10 Rush Count

Calculating Hits/Misses/Resist
All battle helpers must calculate what attacks hit or miss, and how much of the damage is resisted per hit. One of the best hit/miss generators is here. To calculate hit/miss, combine both players speed stats and (if using RNG) put it in the second value for "Each integer should have a value between [1] and [#]". Then, in the top box, put how many attacks have been conducted. If the generated #>attackers speed, it's a miss. If the generated #< or = attackers speed, it's a hit.

Resist is determined by the following equation: (Power * power multiplier) - (Resiliency * power multiplier). (i.e. someone uses a Master Technique, attackers power and defenders resiliency are multiplied by 525 and then the total of the multiplied resiliency is subtracted from the damage of the attacker)

Becoming a Battle Helper
If you think you have a thorough understanding of how to calculate a battle, ask an Administrator or Bureaucrat to become a battle helper. You will then need to pass a quick test, and if you pass, you will be granted battle helper status.